

Reemphasizes how inaccessible the game becomes to those that can’t play it all day every day of the week.
#Darkest dungeon ii save location free
We seek to crush hell’s armies again without surrendering every free moment of our lives.īelow is the current XP Requirements. We’re not asking for an easy ride, just a balanced one. It’s essential that Diablo remains accessible and rewarding for its core player base - the ones who have championed the franchise from the beginning, the ones for whom gaming is a cherished pastime, not an all-consuming endeavor.

We don’t have the luxury of time as we once did, and the game should recognize and appreciate this. But the sheer grind and time commitment it now demands post level 50 in order to experience that familiar sense of power is far from reasonable. We’ve been there in the darkest dungeons, faced every monster, every demon, reveling in the thrill of leveling up, the rush of power surging through our characters. It’s unjust that one should have to invest an inordinate amount of time to fully appreciate and enjoy the game. The current imbalance, however, between the time commitment required to wholly immerse oneself in the game and the reward of feeling empowered while decimating the hordes of hell is starkly evident. We are the heart and soul of this community. We were there when the first strains of Tristram’s haunting theme echoed. Together with many other veteran players, we’ve shaped the essence of Diablo, contributed to its legacy. It’s my perception that Blizzard has deviated from catering to its main target audience, opting instead to appease a niche community of hardcore gamers.Īs a 40-year-old long-time player who has relished every part of the Diablo franchise, my perspective is rooted in deep experience. The excessive grind post-50/main campaign has transformed it into a tedious chore. This is the primary reason for my decision to quit - the game has lost its element of fun.

Grinding my way to level 70 to unlock the cap dungeon, and subsequently, the torment level, is practically unattainable for someone with limited gameplay hours. It’s a significant disappointment for the central community who are eager to fully enjoy the game. Reaching the torment level, acquiring ancestral items - it’s all just a distant dream. The sense of power and achievement that I once relished no longer existed past level 50 and through the end game content.

The pacing of level progression post-50 is painfully sluggish, demanding an unreasonable amount of time commitment just to genuinely experience the game. However, upon reaching level 50, concluding the campaign, and delving into the end game, I quickly realized that the gameplay was becoming excessively grindy. We’re the casual gamers, the older players for whom life has advanced, and who have a finite amount of gaming time. It was evident that we were the game’s primary demographic, which is precisely what brings vibrancy to the Diablo franchise. I found the game was particularly accommodating to soft-hardcore gamers and casual players like myself. When the game was officially released, playing through the main campaign proved to be thrilling and it was an immensely rewarding experience to finally reach level 50. Reflecting back, I attribute my continuous return to the game to the exhilarating sensation of leveling up and the noticeable surge in power that I encountered during gameplay. As someone who would classify themselves as a ‘soft-hardcore’ gamer, with a significantly limited window of time for gameplay, my reasons are well-founded.ĭuring the beta and server slam, I found myself greatly entertained. I’ve diligently participated in the beta, the server slam, and the game’s official release, and sadly, I’ve decided to stop playing the game.
